Tuesdays · ages 10–13 · small group · real projects
KIDSGPT is a builder club, not a lecture. Every single week, kids interview a real human, design on paper, build with AI as their coding buddy, check the AI's work, and ship something they can show their family that night.
Games with lives, coins, and saved progress. Tools that solve a real problem for a real person. Nothing stays on a worksheet.
Empathy interviews, paper prototypes, and watch-someone-play tests. Kids learn that great products start with people, not prompts.
Everything gets published to our class gallery — and in Module 2, kids brand it, pitch it, and choose to sell it or give it away.
The weekly rhythm
We never teach just one thing. Each session spirals through all five strands — building, design, how AI thinks, staying safe, and shipping — and always ends with something working that the kid made. The strand pips on each week show what gets the spotlight.
Games are the playground where kids meet every core AI idea: prompting, iteration, state and memory, classification, and creating images with intent. Full lesson plans, warm-up games, and build prompts live inside the student area.
What AI is (and isn't), and a quiz game built before snack time.
Lives, coins, power-ups — and the idea that good games remember.
Make AI change five things on purpose. Iteration is the superpower.
Interview a classmate, then build a tiny tool just for them.
Games that remember you tomorrow. Saving, state, and privacy.
Train a real classifier. Discover how AI learns to sort the world.
Images with intent: style, character sheets, and a consistent world.
Polish, playtest, publish — then demo to families like a studio.
Graduates of Module 1 go beyond games: AI characters that talk, voice and video, and a real venture — found, branded, and launched by the kid, as a tiny business or a project for good.
Design an AI character with a personality, a job, and house rules.
Text-to-speech, sound effects, and why audio makes things feel alive.
Storyboard like a director, then turn frames into a short video.
Entrepreneur week one: interview customers, find a problem worth solving.
Name it, logo it, give it a voice. Identity design for real.
Sell it, give it away, or serve a cause — each kid picks their model.
Class leaderboard, live event, real users. Things get exciting.
Demo Day 2: every founder pitches their venture to a real audience.
Bonus quests
Our builders storyboarded an original story, illustrated it with AI art direction, edited every page by hand, and published a real book on Amazon. Bonus quests like this one return between modules — next up: a class podcast and a charity game jam.
The gallery
Every builder ships to their own page.
echo-sparks yoda-sprout orbit-bloom nova-quillFor parents
Safety isn't a lecture at the end — it's one of the five strands kids practice every week: what to keep private, how to check AI's work, and how to publish kindly.
Nothing goes live without a teacher review. No full names, no kid photos, no locations, no contact info, no mean results, no logos. First names or builder nicknames only.
Log in with your builder name and password to open this week's warm-up game, class steps, and prompt lab.
Student login